That includes "Smilers Backrooms" Frowners and Rattlers too. A variable generation chance, set at the start of the script to the base chance. He was confirmed to be an entity in 2004. 46/6. Bone thief with Big Eye - The Backrooms Entity 121. 1 / 8. Turning around in Level 1007 will send you to Level ! (now destroyed) Eating an energy bar or almond water here will send you to Level 9223372036854775807. It's your mind messing with you for you being alone with your thoughts until the point you start seeing hallucinations. ago. Their torso, limbs and head consists of randomly placed, bloody rods. 2 1. Turning around in Level 1007 will send you to Level ! (now destroyed) Eating an energy bar or almond water here will send you to Level 9223372036854775807. They are humanoid creatures with white teeth and one or two glowing eyes. It is important to take into account that each of these unique characteristics to know how to. But. I like the wiki because it's user friendly and is very expansive but on the other hand Kane Pixels's Backrooms lore is super well written and. True to their name The Smilers wait in the darkest corners of the backrooms. They were usually known for their polarity with the Partygoers and their peace-loving nature. A Family of Us. 26th January 2002:𝙇𝙚𝙫𝙚𝙡 4 𝙧𝙚𝙨𝙚𝙢𝙗𝙡𝙚𝙨 𝙖𝙣 𝙚𝙢𝙥𝙩𝙮 𝙤𝙛𝙛𝙞𝙘𝙚 𝙗𝙪𝙞𝙡𝙙𝙞𝙣𝙜, 𝙩𝙝𝙤𝙪𝙜𝙝. Edit Contents 1 Entities 2 What are Entities? 3 Entities are monsters in the Backrooms, some are nice, some are mean, and some are pure evil. "Number", as the name suggests,. 85/14. Backrooms Entity Maker. 74. I'm pretty sure this isn't a backrooms entity, this is the midnight man from the midnight game ritual. One of the best-known examples of the Internet aesthetic of liminal spaces, which depicts. . explaining the backrooms entity called Frowners, which is the opposite of smilers pretty much, hope u liked itCredit: Description. Backrooms Entity 27 aka Rattlers also like dark and stay in Dark just like Smilers and Frowners. Description: Entity 40 are an extremely common, almost invasive species to The Backrooms levels that it inhabits. The best way to escape a Smiler is to keep eye contact. 5 (occasional faceling from 11, but never hostile), and 6. Name: Giant Spiders Can be found in levels: -184, 935 Abilities: turning giant In a Colony: YesThe Backrooms (also known as The Complex or Hallways by members of Async) is a different dimension consisting of a presumably infinite complex of rooms, halls and doorways. The group has a total of 212 members, and holds a moderate amount of supplies, including Almond Water and a large armory of. Not much is known about Bacteria, other. These entities are infamous for their gargantuan proportions and savage rule over the jungles of Level 989, as well as for their invasive behaviors and tendency to suddenly burst through walls. Like i said it's slowly dying by really out of place posts. 6 Entities 500-599 1. ︎ reload. . Youre gonna die a lot in this one (not very balanced) so its not scary. The creature appears to be a lanky, wiry creature that is tall and dark, with a humanoid shape. I thought it was a robot, with the cables to actuator motors and with a control module as the head. Shop the Quill store. Some Levels contain ambient sounds taken from Enter The Backrooms, and are made by Justin Kroh. What's This Backrooms Entity?. 46 Lbs for the females. This level consists of; a normal sized bedroom, a master bedroom, two bathrooms, a living room, and a dining room with an attached kitchen. There are different kinds of entities here, so I hope you enjoy! Now, this actually took a while to make my first mod, so please, if you like this mod. 3 Entities 200-299 1. 01: "熄灯结束" (Fandom)【Backrooms后室】,"实体也想逃离这个楼层"Level 0. A Screamer is a level-exclusive, quadrupedal entity that has black, leathery skin, sharp claws, and a large, gaping mouth. The entity's feet appear to be 'flat' although it does share some similarities with normal human. ago. “Smilers” hide in dark hallways, dark corners, and almost anywhere dark. @creepy. , the group actively hunts and kills entities in the Backrooms. 1940 — The first member of what will become Level 14 ’s Hospital Society no-clips into the Backrooms. However kinda. Backrooms Entities Native to the Backrooms rather than our own reality, the term "Entity" covers a wide range of creatures, ranging from friendly inhabitants with human-like intelligence and intellect, to mindless brutes and animalistic creatures, ands those whose motives and abilities are beyond our understanding. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. They can be identified by their signature reflective eyes and teeth gleaming in the dark. They are currently in testing, found only in Mobile Sprint Test. 1K+ Downloads. Is the entity "this man" a backrooms entity or another? So the actual story behind that picture was that it was a psychological study. Get 20% off + free shipping @Manscaped with code IGP20 at the Backrooms ENDINGWelcome back to Inside the Backrooms! Icy, Skilly. Entity 3. Blanche. . 21 "the backrooms" 3D Models. Should you stumble down a flight of stairs in Level 6, you will splash down into Level 7, “Thaslassophobia. Smilers are generally hostile, and there have been many confirmed sightings of them. An entity which is the next discovered after entity n receives the designation n + 1, or occupies the next available slot. 5-Frowners. 7w8. Watchers. 1: kane's backrooms lore is better than the wiki lore. . Duller Backrooms Entity 8 Rigged. 1) These entities are humans that became insane. The architecture of the tunnels consists of bricks in the upper half, and stone in the lower half. Biology. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madnes. A Long Forgotten Exclamation. Level 34 is an infinite network of claustrophobic sewer tunnels, working similarly to Level 0 and Level 3. Level π: "饱和"后室,但是押韵狂魔 (Fandom)【Backrooms后室】. 09:54. Entrance: Noclip into a pillar in level 1. Boomstick: Hello everybody welcome back to Death Battle. The entity's feet appear to be 'flat' although it does share some similarities with normal human. So what exactly was that entity that appeared in the backrooms found footage video? it could entity #51 (I could be wrong dont judge me) in the hall of the mountain king but the entity's music is different. They are clad in armor loosely resembling those of late Vikings, appearing to be heavily rusted with bits flaking off or chipping away. Entity Habitat: Majority of levels. Description:when a wanderer loses his/her sanity they turn into an insanity,a creature with holes in its body a huge smile and reddish skin,you can locate an insanity by:maniacal laughter,grunting and moans,based on sounds you can know how. Frostbites. 6 Purple smilers. . Do something generous. 它们喜欢疯狂的人来作为他们的受害者. Description. some levels give you’re sanity back but most take it away. How’d I do?. Published 2 years ago. The Backrooms Entity 97: Scream Eaters by Atom Rutherford [] Entity Number: 97 [] Habitat - Level 93 [] An artist's depiction of a Scream Eater, as described from several survivors and sightings. The Game Master is a sentient entity with an erratic personality. Entity 1-Entity 1 Proposals. Out of universe, an entity can be described as "anything living that isn't a person". This area looks like a dim lit hotel from the 60. 实体666是一个恶意的EXE文件,该文件能够伪装成各种电子游戏以及各种实用性应用程序,甚至能够以物理形式出现。. 21/1. r/backrooms • Where am i? r/backrooms • First back rooms photo I’ve taken. This fungus' growth is extremely aggressive, and the infection is present in abundance on many levels. Some Wretches will form groups whereas others. •. Description: Overseer-D 1, or his actual name, Robert J. Clinker Toys: Walk away slowly and calmly when encountering a Clinker Toy. Level 611 is the most dangerous level in the backrooms. !IMPORTANT! The concept of backrooms is dying. As a person who must coexist with a society and their routine of “normal” I say that is a little disgusting… But as a being l of science and as well as being a hopeless romantic, if your going to go and do that try and stick to the mor humanistic looking entities, like entity-147 the architects, they are almost entirely human, except for 3 key differences that are big. This wiki will attempt to document all locations, characters, events, and objects found in the lore established by Kane Pixels, and anyone is allowed to contribute. A Family of Theirs. . Subscribe Subscribed Unsubscribe Embed Share Report collection Report collection Download 3D model. Every Day new 3D Models from all over the World. Levels are diverse in size, stability, and safety, and are the blueprint of the Backrooms. The mysterious nature behind this entity makes for an incredibly creepy scenario when paired with a giant floating eyeball. E. I'm trying not to be a hater cause i love the creativity of the people who build this lore but that concept is so dumb to me. Get inspired by our community of talented artists. O explorers. Skin Stealers are opposite of Skin Givers. jump on TiktokSkin Stealers - ValoxSpider Crawlers - Frag 2Entity Unknown -. They will welcome you into level Frown but if you. When in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. Entity 22 will warn the wanderer about the upcoming danger. . Backrooms - Labirynt. 8 Entities 700-799 1. Entity 13 ‣ the owner • Common. Killing yourself in Level ! after turning around in Level 1007 will send you to. Description: Commonly found in Level 302, Entity 27 looks almost exactly like normal Frontrooms Pekin Ducks, including white feathers and wide yellow bills. “The window is the most important facet of a building. Entity 7-Partyhosts. Anthropomorphic Personification: Each Pillar embodies and represents a certain concept. The Smilers will only appear in the dark. . a) Ragdoll b) Hound c) Skin Stealer d) Partygoer =) e) Insanity f) Dino Plush 2) Come party with us, it's fun =) a) Hound b) Insanity c) Partygoer =) d) Ragdoll e) Mother f) Death Moth 3) What level is this a) Level 2 b) Level 4 c) Level 3 d) Level 0 e) Level 1 f) Level 6 4. ago. A Family of Theirs. 138. It's the equivalent of saying siren head is an entity of the backrooms or scp 173 is in the backrooms. A dark brown horse of unknown danger and age. When seeing a Smiler, it is best to stare it down and retreat. well, if you stay on the first level for more than 3 minutes an entity spawns and theres a loud chase with a decent jumpscare. Their blood is translucent, and they can mimic human speech. It's unknown what the smilers do after killing their victims, some think they just kill them, while other believe that they eat their victims. Stretch brings you The Backrooms Entity 10 - "Skin-Stealers" Animation. As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the. Entity Number: 3 Habitat - Majority of Levels. Walk close to the corner and use the room to your advantage once you spot their devilish grins. Kitty. Shoutout to the amazing artists in this video (links below)we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 16th video of our Journey through ALL the Enti. Rattler passed for 351 yards and three touchdowns as the Gamecocks won their 15th straight over Vanderbilt, 47-6, on Saturday. Breaking through the wall, floor, or roof will send you to Level -9223372036854775807 sublevel 1st. There the group must fight against the horde of creatures when the restuarunt opens, and watch as their numbers slowly dwindle. That is just my theory. To enter the Backrooms, one must "noclip". r/backrooms • Guys I just got to this level and saw them. Breaking through the wall, floor, or roof will send you to Level -9223372036854775807 sublevel 1st. For business / Cancel. The Backrooms Wiki - The Backrooms. This guide is meant to help newcomers, called Wanderers, prepare physically and mentally for the Backrooms. 2. The Backrooms Entities If you're planning on posting my art on another platform, credit me. ago. They do not exist, and they were made up to create more confusion. Description. Pixels is the online pseudonym for a 16-year-old visual effects artist from California. Her consistently documented behaviors include the verbal usage of internet slang, referencing recent popular media and "memes", difficulty accepting defeat, and a tendency to manipulate wanderers into playing games with her. Hikan-Teki is a spirit-like entity that stands around 6 feet tall; their habitat is exclusively Level 142. Level fun. Their Base is known to be "The Smiling Room". Partygoers are entities found in Level Fun, an enigmatic level of the Backrooms. Inside the Mimic, the drone found a wristwatch, a hammer, a lighter, and army boots. Free of mondays! You play as Nermal, who stumbles upon this world and challenges Sansfield, the fusion of Sans and Garfield, to the ultimate duel. Level fun is the safest level =), we're always trowing parties, come party with us!!!! =) ( We also have lots of cake!!! 🎉 ) Just-An. Outside of one room, Level 7 is a vast, shallow ocean. Listen and share sounds of Backrooms. E. It can create illusions and trick your brain into thinking it is another human being. backrooms meme 1,7 seconds. Entity Habitat: Majority of levels. * BlasphemousBoast: Claims to may just be the only one worthy to inherit ownership baddest of ''all'' of the Backrooms. Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. Yes, they are separate from the backrooms and should be able to leave. 1 is often seen as an extension of its main level, Level 37. Entity 3. Entity from Level 0. They don't require food to. Then theres level fun. #backrooms #thebackroomsCheck Out THE BACKROOM 1998 Game On Steam Image of Level 67, taken by two S. show more almost yours: 2 weeks,. This level consists of; a normal sized bedroom, a master bedroom, two bathrooms, a living room, and a dining room with an attached kitchen. 76. Unspeakable eldritch horrors (or a**holes if you ask Dr. The Backrooms are a spatial anomaly outside of standard reality. As said above, Entities are as wildly varied as living things on Earth, if not more — feel free to get creative! Enigmatic Entities Entities Mainlist Entities 2-99 Entity 2 - "The Windows" Entity 3 - "Smiler" Entity 4 - "Deathmoths" Entity 5 - "Clump"A lot of people call it a Duller (Entity 6) but I’d disagree, it might be an alternate universe entity, due to the lore story of Kane Pixel’s videos following on The Backrooms. The Backrooms is a very ambiguous entity,. Partygoer, both V1 and V2 models. Level 27, commonly referred to as "The Woodrooms", is a presumably endless, labyrinthine complex of wooden rooms and hallways, varying minutely in design. Backrooms Entity 27 aka Rattlers also like dark and stay in Dark just like Smilers and Frowners. You suddenly no-cliped out of reality and made it to the backrooms. The only footage that is able to be found and documented from this entity is of it next to entity number 121 and attacking a human in an almost impossible physical manner with respect to speed and strength. BONE之BONE的后室大冒险第5集!. Wikitext Guide – A thorough guide to understanding Wikitext. Hey everyone and welcome to a HUGE compilation video where I go over ALL the Backrooms creatures and entities (published AND archived creatures) that i've ta. About this game. Kitty. A Familiar Place - Part 1. Smilers have a rivalry with frowners and rattlers and will go out of their way to attack them, even abandoning their wanderer target. Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. It takes appearance of empty rooms with yellow walls and damp carpets. The story of the death slide in the backrooms continuesBeginning of history: second channel Bone Thief!The Backrooms - Bone Th. No, even if they aren’t a part of the backrooms something keeps them there. . . demonister • 2 yr. That's hilarious. License: CC Attribution Creative Commons Attribution. No Archive Warnings Apply; Entity 3/Entity 27; Aka Smiler/Rattler; Entity 3 | Smiler; Entity 27 | Rattler; Glowing rat; Enemies to Lovers; Injury; Adopted Children; in this case the rat; Crack; I think? I. Instead, it is plausible that the backrooms feeds off the mental energy or force of will of those trapped inside. Description. ⇱︎ fullscreen. Backrooms Wiki is a FANDOM Lifestyle Community. They're always smiling. The Smiler are typically passive creatures but sudden noises or motion (from panicking or retreating), will make them highly aggressive. So I found a backrooms game where there's no entities. Backrooms Explained brings you animated stories and tales about the Backrooms and more!Brought to you by a few fans of the Backrooms and SCP. Subscribe. They are classified into three categories: their number, name, and habitat. It consists of several different looking areas, but the largest area of the Backrooms has the appearance of an empty office building with bright yellow wallpaper. Entity 140, herein referred to as The Storyteller, is the resident entity of Level 906, the Infinite Library. The Backrooms is a labyrinth of interconnected rooms with no apparent exit, inhabited by hostile and unimaginable entities. Why not join the Pro-Nap Movement? Get your own Manta Sleep Mask here: -----. The only distinguishable features of Smilers are their beady eyes and the. Why is there just a very convenient harpoon laying around. Do not blink. Rooms would be dark and stuffy without the presence of windows. Entity 974, more commonly referred as Tumblers, possesses an appearance of a black virus-like body covered with tentacles which looks similar to tentacles from an octopus from the Frontrooms. Entity 3. Buzzkill are intelligent, vaguely humanoid entities composed of a gigantic elongated and bulbous head with misshapen faces and a cartoonish. ago. Start Notification Service for new "the backrooms" 3D Models. my reaction to that information, undertale singing man, my reaction to that information fallen down,song Underbase: fallen downBackrooms source Cats communicate through varying pitches of squeaks, similar to one of a dog toy. View source. 正在加载. Entity 5-Partygoers. As you can see in the note it describes massive scars which I think are battle scars left by other primordial smilers so I think once the Pri. search suggestions: backrooms backrooms entity backrooms entity bacteria backroom party goers hazmat backrooms backrooms hazmat suit. Many Entities do employ chase tactics,when they are aware of you,and you are aware of it's presence. Description. Level 27 is the 28th level of the Backrooms. Entity 3. Contents 1. Deeper inspections of the. previous stickman animation:scp 3008 vs partygoers cop vs maniac cop pickle vs teacher littl. Download 3D model. The Backrooms. Their fluffy white feathers are soft to the touch, and they're super friendly. them all. Crawlers are the collective name for all those affected by a certain, somewhat anomalous species of fungus. And The KI. There are different kinds of entities here, so I hope you enjoy! Now, this actually took a while to make my first mod, so please, if you like this mod. Boomstick: A faceless human "Faceling". He could be a researcher who came well prepared to try to neutralize the entity. Voting closed. Yes these dangerous. Backrooms Wiki Number: 3 Danger Level: High Smilers are entities with glowing white eyes and mouth. The level has 5 areas that vary in safety. guide to all backrooms entities part 4. Rattlers are well-hidden creatures that roam the Backrooms. 怕什么来什么!又怎么了?,backrooms level!的子层级,双感叹level!- !,感受灵魂的终末,当你把Level 6的灯打开(?Level 6. Level 9 "黑暗郊区 " 层级介绍【Backrooms后室】. Minecraft Backrooms Entity Howler/Bacteria. To start watching the series. They are frequently found stationed in corners or hallways, remaining static until they're disturbed. 它们不会直接杀死流浪者,但会不断发出响尾蛇的声音,这纯粹是为了把流浪者逼疯。. It shares the magnitude of the main pool complex, with haphazardly separated rooms and intricate architecture, more often than not presenting chaotic patterns throughout the level. 已有184名玩家向您推荐本视频,点击前往哔哩哔哩bilibili一起观看;更多实用攻略教学,爆笑沙雕集锦,你所不知道的游戏知识,热门游戏视. An entity that takes on the appearance of a silver statue that only manifests on Level 550 "The Checkpoint" and is often the single most important entity on the entire level due to the fact that he gives out gifts to those who have survived The Backrooms and had reached his Level alive. They even starting coming up to me on their own once they realized I would give them food. The Storyteller is able to manipulate any form of information, from books to human memories. Learn more. Each entity has unique behaviors, habitats, and physiological needs, catalogued by. Wiz: The cheap copy of SCP-087 "Smiler". 1 Entities 0-99 1. Entity 16, scientifically referred to as “Undying,” is a unique entity with human-like features and appearance; there are no ways of "dispatching" these entities as of now, thus their name. Social behaviours. Each of the mentioned variants presents specific characteristics and behaviors that were obtained from the logs of lost explorers as well as witnesses who managed to survive encounters with these dangerous entities. Game Over! 在痛苦和死亡之间,我选择了前者。. MOST DANGEROUS BACKROOMS ENTITIES FOUND FOOTAGE☁️Footage credits☁️Intro - reality. 𓏲 The Backrooms If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Image: The Backrooms Wiki. The second system, meanwhile, is known as the Three Level System. 24 feet (11,000 meters) long. Entity 58 is best described as a sleep disturbance of The Frontrooms. 它们不会直接杀死流浪者,但会不断发出响尾蛇的声音,这纯粹是为了把流浪者逼疯。. If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. Welcome to an eerie and mysterious horror setting, where you find yourself trapped in a labyrinthine structure. The bacteria feels like something you could see in the backrooms. My theory on smiler reproduction is that they reproduce in everyway they can and I also think they. Due to the events of The Fun War, this entity is now extinct. . This entity will be seen on the levels that appear like. They never appear clothed. 2: that thing built like a stickman made of paperclips. It's unknown what the smilers do after killing their victims, some think they just kill them, while other believe that they eat their victims. Entity Number: 2 Habitat - Architectural. backrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entitybackrooms entity. 2 Version. They also do not ruin the feeling of loneliness in the backrooms. The Backrooms Entities If you're planning on posting my art on another platform, credit me. Smilers tend to reside in dark areas on Level 2 and Level 3. Remember you can always share any sound with your friends on social media and other. Aranea Membri seem to nest in empty, dark spaces above the roofs of many levels within the Backrooms, waiting for other entities or humans to approach its location (the entity’s so-called stalking stage). I beg you to not pile up my ask box. They can be identified by their signature reflective eyes and teeth gleaming in the dark. "the backrooms isn't real" / These are quotes. I kinda like the idea of having a variety of species that evolved from a similar ancestors within the backrooms. This is Lambourne and Vincent’s guide on how to evade all Inside the Backrooms entities. Entity 3-Smilers. ‣ Skin-stealers • Majority but mostly in the first 3 levels of the Backrooms . Entity 5 - ClumpsHabitat: Primarily Levels 2 and 3Today the Backrooms Database presents Clumps, one of the most dangerous entities in the Backrooms. They often have unnaturally colored eyes- specifically, shades of purple. In this very short video a wanderer encounters a rattler. auto. These entities possess keen sight and touch but lack hearing and smell. List of Canons - A list of the major interpretations of the Backrooms concept. "Windows" will generally appear on Level 1 through Level 2, although mainly on Level 1. Yes these dangerous Backrooms Entities are. In this video, I’ll explain 5 backrooms entities I found interesting; The Smilers, Frowners, Death Moths, Rattlers and The Living Room. but if you are not be aware of it,it is safe to say if. 3 Entities 200-299 1. 出口只有虚空,在Level 3999没完成任务进入玻璃门就会来到这里Level 952: "现实腐朽之时" (Fandom)【Backrooms后室】. “Smilers” hide in dark hallways, dark corners, and almost anywhere dark. Kitty is entity number 10. . #FilmoraGoCreated by Tech. Description. Level 37. Hands down. LIKE & SUBSCRIBE to Backrooms Animated Channel Today!4. 1m views 10 months ago in this video, i’ll explain 5 backrooms entities i found interesting; the smilers, frowners, death moths, rattlers and the living room. As for. You suddenly no-cliped out of reality and made it to the backrooms. 以及偶尔还会出现在视频分享平台上,如 videohub. . Entity Numbers [] A similar system applies to entities, which are also classified under the DCS, although it is much simpler. Smilers are generally hostile, and there have been many confirmed sightings of them. The key difference between an entity and an object is that entities are alive. 2 Glitched Smilers • Most of them reside in the most glitched levels. Earth creatures are not included in this list. Why are they so Hostile? Personally,i think Entities are closer to opportunity hunters,since many of them embark in rather intelligent ambush and stalk tactic,The Smiler a definite example. in this video I go over one of the most beloved entities in the Backrooms lore. Smilers have a rivalry with Frowners and Rattlers and will go out of their way to attack them, even abandoning their wanderer target. The Backrooms. SMILERGENDER! — a xenogender that is connected to the smilers, an entity in the backrooms. Many of these levels represent what is known as "liminal spaces", evoking an eerie feeling inside the minds of their inhabitants. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. They also tend to travel alone, but large groups of them have been. They are vengeful spirits that seek to destroy everything. 188. my reaction to that information, undertale singing man, my reaction to that information fallen down,song Underbase: fallen downBackrooms source Blub Cats communicate through varying pitches of squeaks, similar to one of a dog toy. However, this does not appear to affect the. Backrooms的經典形象(使用電腦合成產生) 后室Wikidot站点使用的Logo.